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  1. CardGames.io is a game site focused on classic card and board games. Our goal is to make great versions of the games you already know and love in real life. We try very hard to make the games simple and easy to use, and hope you enjoy playing them as much as we enjoy making them 🙂.
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Gin Rummy Rules

Gin Rummy is a member of the Rummy family of games. As with most games there are plenty of variations out there, so the game might not be exactly like you play it or have different points for some things. Below I'll explain the rules we use on this site. I'll start by explaining a few basic concepts, and then go over the gameplay and scoring of the game.

Basic concepts

  • Set: Three or four cards of the same rank, for example H8 S8 D8 or H12 S12 D12 C12
  • Run: Three or more cards in sequence in the same suit, for example H1 H2 H3 or C6 C7 C8 C9 C10. Aces are always low, never high, and runs can't wrap around, so Q,K,A,2 would not be a legal run.
  • Meld: A word for both Sets and Runs. You might for example have three melds, where two of them are sets and one is a run. Each card can only be part of one set or run, for example if you have an 8 you cannot count it both as part of 8,8,8 and 7,8,9.
  • Stock: A deck of facedown cards, in the middle of the table. Players draw one card from the stock in every round.
  • Discard pile: A pile of faceup cards, placed next to the stock. Players discard one card onto the pile in every round.
  • Deadwood: Any cards in your hand that are not part of a meld.
  • Knocking: Ending the round by putting a card face down on the discard pile.
  • Gin: When all 10 cards in your hand are parts of melds and you have no deadwood.
  • Big Gin: When all 10 cards in your hand and the card you just drew are parts of melds, so you have 11 cards, all in melds.
  • Lay off: Adding your deadwood cards to an opponents melds.

Objective

The objective of Gin Rummy is to collect cards into melds and have as little deadwood as possible at the end of a game. The game is scored based on how much deadwood you have at the end of each game. A game can span several rounds, it's over when one player reaches 100 points. At that point grand total for each player is calculated, with bonuses, and the player with the highest score wins the whole game.

Gameplay

Each player gets 10 cards. The remaining deck is put on the table between the players face down, and one card is put face up besides the deck to start the discard pile.

In each turn a player must start by drawing one card. He can either draw the top card from the deck or the top card from the discard pile. Generally you only draw the top card from the discard pile if you know that the card will help you create a meld with some of the other cards in your hand.

  • Note: In the first turn, the starting player must choose to either draw the face up card in the board or pass the turn. If the card is drawn, proceed normally. If the turn is passed, the other player gets to make the same choice. If they pass too, the first player takes their turn normally.

After the player has drawn a card he must discard one card by putting it face up on top of the discard pile. If the player has drawn the top card from the discard pile at the start of the turn he may not discard that card until his next turn (also, that wouldn't make any sense at all). He may however discard a card he has just drawn from the deck, or any other card he has in his hand.

The game continues like this, with players drawing and discard cards, while they try to build sets and runs in their hand. The round ends when one player knocks, by discarding a card and putting it face down on the discard pile. The player that knocked (the knocker) then shows his melds and his deadwood by putting it face up on the table. The opponent then shows his melds and deadwood. The opponent is allowed to lay off any of his deadwood cards onto the knocker's melds if he can. For example if the knocker had a meld, H1 H2 H3 and the opponent has a H4 as part of his deadwood he can add it to the knocker's meld, and then it won't count as deadwood anymore. The knocker cannot do the same, he can never lay off his deadwood. Additionally, if the knocker has Gin or Big Gin (no deadwood) then the opponent is not allowed to lay off any cards.

There are some rules for when you can knock. They vary between different versions, but this is how it's done on this site: You may only knock if you end up with 10 or fewer points of deadwood (human cards count as 10, aces as 1 and other cards their numeric values). The card you knock with (put facedown on the discard pile) is not included in that number. So, if you have just drawn and you have 3,5,9 as deadwood you would be allowed to knock with the 9, and then you'd end up with 3+5=8 points as deadwood.

Knocking with no deadwood, i.e. all 10 card in you hands forming melds is called going Gin. Going Big Gin is when you have 11 cards in melds, in which case you can say you have Big Gin and the game ends without you discarding the final card facedown.

The game also ends if neither player has knocked and there are only two cards left in the deck. In that case the hand is a tie, and neither player gets any points.

Scoring

Scoring is based on deadwood and bonuses, the actual melds don't actually count for anything, they're only good to minimize your deadwood.

  • Knock points: After all lay offs are made, the knocker scores the difference between his deadwood and the opponents deadwood. For example, the knocker has 3 points of deadwood, and the opponent has 21 points of deadwood, then the knocker scores 21-3=18 points.
  • Gin Bonus: If a player gets Gin he gets 25 extra points, added to the knock points he already got.
  • Big Gin Bonus: If a player gets Big Gin he 31 extra points, added to the knock points he already got.
  • Undercut: If a player knocks but the opponent has less or equal deadwood points, then the opponent gets 25 points plus the difference in deadwood points, and the knocker gets 0 points. However, if the knocker gets Gin there is never an undercut, even if the opponent also has 0 deadwood points.
  • Game bonus: After a player has reached 100 points he gets a special game bonus, 100 points, added to his overall score.
  • Line bonus or box bonus: This bonus is added at the end of the game, and adds 25 points for each hand won during the game.
  • Shutout bonus: If the winner won every hand in the game then the points for each hand are doubled before adding the line bonus. I wasn't sure here how to handle it if someone has won all hands except for ones that end in a tie, so for now I'm requiring that you win all hands and none end in a tie to get this bonus. Let me know if you disagree with this.

And that's it. I'm sure there are plenty of people who prefer other rules, but you can never please everyone and these are the rules I'm going with.

Play Cards Io

Staying at home would be the perfect time to bust out the board games for a games night, but effective social distancing means that nobody is allowed to bring over a six-pack and chips for a game of Monopoly.

What you can do is host a virtual game night. With the right online chat application, you can set up a video call or screen share with friends and play tons of fun games.

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Jackbox Games

Humanity

What is it? Jackbox Games is a cross-platform game bundle where players connect to the host game with their phones by going to jackbox.tv and entering a custom room code. All players can then play a variety of games ranging from word games to a telephone-like drawing game.

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Is it free? Costs range from $12.49 to $29.99 for different game bundles.

System requirements: Jackbox works on everything from Mac, Xbox, Playstation, Apple TV, and Amazon Fire TV. Though you’ll will need to use an additional chat system with screen sharing to get the full experience.

Pogo Games

What is it? Pogo is a website with a variety of games available ranging from mahjong, word games, and bingo. They also have an online version of Monopoly that you can register to play for free, so no one will flip the board or accuse the banker of cheating.

Is it free? Yes.

System requirements: Any web browser will do!

Playing Cards.io

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What is it? Playing Cards is just that: playing cards, but online. The free website has checkers, crazy eights, and the perennial party favourite, Cards Against Humanity. Much like Jackbox, players enter a room code to play with their friends. All the card movements are synced on everyone’s screens, and there’s even an option to play a custom card game with a virtual 52 count deck.

Is it free? Yes.

System requirements: Any web browser, including mobile.

Exploding Kittens

What is it? A sometimes grotesque cat-themed card game where players try to avoid drawing the titular exploding kitten. This mobile game is nearly identical to the physical deck, the only changes being some exclusive cards. The online version features a solo mode as well as multiplayer.

Is it free? No, it retails for $2.59 on Android and $1.99 on iOS.

System Requirements: An Android or iOS powered smartphone

Tabletopia

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What is it? Tabletopia offers over 800 virtual board games to play, from intense strategy games, to simple chess, to more unusual titles like Terra Mystica and Anachrony. Titles can be filtered by age, maximum number of players, maximum play time, and age recommendations.

Is it free? Yes, but there are some restrictions to the free version. Premium memberships can be purchased for $4.99 USD or $9.99 USD, depending on the level you want.

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System Requirements: Tabletopia can currently be downloaded onto Windows and Mac systems through Steam, and there are some browsers supported currently. You can find the complete list of system requirements here.

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With coronavirus on the rise, Health Canada is reminding individuals who attend events and large gatherings to monitor their health for signs and symptoms of COVID-19. And if you’re not feeling well, they recommend staying home at this time. Also, due to unexpected cancellations, please check the event you plan to attend is still taking place. Keep up with COVID-19 news here.